The following events are recommended for game apps. To learn how to implement these events (using
logEvent), refer to the developer documentation.
|earn_virtual_currency||when a user has earned virtual currency (coins, gems, tokens, etc.) in the app.||virtual_currency_name, value|
|join_group||when a user joins a group. Allows you to track the popularity of various clans or user groups.||group_id|
|level_up||when a player levels-up in the game.||character, level|
|post_score||when a player posts his or her score.||level, character, score|
|select_content||when a user has selected content in an app.||content_type, item_id|
|spend_virtual_currency||when a user has spent virtual currency (coins, gems, tokens, etc.) in the app.||item_name, virtual_currency_name, value|
|tutorial_begin||when a user begins a tutorial.||No parameters|
|tutorial_complete||when a user completes a tutorial.||No parameters|
|unlock_achievement||when a player unlocks an achievement.||achievement_id|
Note: Dynamic remarketing parameters for the web are optionally implemented with arrays. Arrays are not currently supported for dynamic remarketing parameters with Firebase at this time, but will be supported in a future release. This may impact the ability to exclude purchase products from dynamic ads.