Google Play's billing system is required for developers offering in-app purchases of digital goods and services distributed on Google Play.
It enables you to easily transact with millions of users around the world and gives users safe ways to pay and the ability to manage their payments from a central location. Play’s billing system plays a critical role in helping us maintain user trust and keep Google Play safe.
About Google Play's billing system
Google Play's billing system is a service that enables you to sell digital products and content in your Android app. You can use Google Play's billing system to sell a one-time product or subscriptions on a recurring basis. Visit the Android developers site to learn how to integrate Google Play's billing system into your app.
Unless otherwise permitted by the Payments policy, purchases that require use of Google Play's billing system include:
- Digital items (such as virtual currencies, extra lives, additional playtime, add-on items, characters or avatars);
- Subscription services (such as fitness, game, dating, education, music, video or other content subscription services);
- App functionality or content (such as an ad-free version of an app or new features not available in the free-of-charge version); and
- Cloud software and services (such as data storage services, business productivity software or financial management software).
Purchases that are not supported by Google Play's billing system include:
- Purchases or rentals of physical goods (such as groceries, clothing, houseware or electronics);
- Purchases of physical services (such as transportation services, airfare, gym memberships or food delivery); and
- Payment of a credit card or utility bill.
Google Play's billing system must not be used for peer-to-peer payments, content that facilitates online gambling or any product category deemed unacceptable under Google’s Payment Centre content policies.
Payments policy clarification
In 2020, we clarified the language in our payments policy to be more explicit that all developers selling digital goods and services in their apps are required to use Google Play’s billing system. Apps using an alternative in-app billing system will need to remove it in order to comply with the payments policy.
We always strive to work with our developer community to help keep their apps on Play while they make any needed changes. While most developers have already complied with this long-standing policy, we gave a one-year grace period for any that needed to make changes to their apps. Based on developer feedback, we gave eligible developers the option to request an additional six months, giving them more than 18 months to bring their apps into compliance. We continue to work with developer partners to meet the evolving needs of our ecosystem.
As of 22 February 2023, developers can offer an alternative billing system alongside Google Play’s billing system to users in India making in-app purchases within Play-distributed apps on mobile phones and tablets. The requirement to use Google Play's billing system applies for in-app digital content purchases for users both inside and outside of India. Please visit this Help Centre article for more details.
Developers with users in India and South Korea now have the option to integrate an alternative in-app billing system. Please visit our FAQ for more details.
Eligible developers have the following options to offer an alternative billing system in select countries:
- Developers of non-gaming apps have the option to offer an alternative billing system alongside Google Play's billing system as part of our user choice billing pilot. Please visit our FAQ for more details.
- Developers of non-gaming apps have the option to offer alternative billing without user choice to their users in the European Economic Area (EEA). Please visit our FAQ for more details.
Yes, you can distribute your app however you like. As an open ecosystem, most Android devices come preinstalled with more than one store – and users can install others. Android gives developers the freedom and flexibility to distribute their apps on other Android app stores, directly from a website or through device preloads, all without using Google Play's billing system.
Yes. Google Play’s developer policies – including the requirement that apps use Google Play’s billing system for in-app purchases of digital goods – apply to all apps on Google Play, including Google’s own apps.
Yes. Outside of your app, you are free to communicate with your users about alternative purchase options. You can use email marketing and other channels outside of the app to provide subscription offers and even special pricing.
Within an app, developers may not lead users to a payment method other than Google Play’s billing system unless permitted by the payments policy. This includes directly linking to a web page that could lead to an alternative payment method or using language that encourages a user to purchase the digital item outside of the app.
For services and products that are consumption only (apps that do not enable users to purchase access to digital goods or services from within the app), developers may choose to provide additional information about purchasing options without direct links, including using language such as:
- 'You can purchase this book directly on our website'
- 'Go to our website to upgrade your subscription to Premium'
- 'This movie isn’t available to rent in the app. However, any movie that you rent through our website.com will be immediately available to view in the app'
- 'Need extra lives? Head to our website to purchase more'
Yes, you can email them or otherwise communicate outside your app about your offerings, even if they are different on Google Play.
Yes. We do not require parity across platforms. You can create different versions of your app to support different platforms, features and pricing models.
Yes. Google Play allows any app to be consumption-only, even if it is part of a paid service. For example, a user could log in when the app opens and access content paid for somewhere else.
Remember, consumption-only means that any product(s) or service(s), whether digital or physical, cannot be purchased from within the app.
No. All app categories are subject to Google Play's Payments policy.
Yes. You can continue to issue refunds to your customers and offer customer support directly.
Yes. Cloud game streaming apps that comply with Google Play’s policies are welcome on Google Play.
No. Purchases for goods or services like insurance, stock trades, investment consulting or tax preparation and filing should not use Google Play’s billing system.
Transactions involving regulated clinical services should not use Google Play’s billing system. Regulated clinical services include services provided by or on behalf of a licensed healthcare provider that is intended to diagnose or manage (prevent, treat, mitigate or cure) medical conditions. These services may include consulting a doctor, receiving a medical prescription, or treatment planning by a licensed healthcare professional.
In addition, digital COVID passport certification apps are not required to use Google Play’s billing system if the service is provided by, and any associated fees are directly assessed by, a government agency.
Purchases of digital goods or services that can only be consumed outside of a Play-distributed app and cannot be accessed in a Play-distributed app do not require Google Play’s billing system. Examples include ringtones usable on the device but not in the app; web-only content never consumed in the app; and apps that manage cloud service platforms, but don’t provide access to that cloud storage in-app.
No. Google Play’s billing system is not required for the sale of in-app gift cards, regardless of whether the gift card is an eGift or physically posted to the user.
Yes. Earned or awarded points can be issued in-app without using Google Play’s billing system. Users can also exchange those earned or rewarded points in-app for digital goods and services without Google Play’s billing system. However, bear in mind that if these points (or other types of virtual currency) are sold in-app, Google Play’s billing system must be used.
If you’re a telecommunication, broadband, multichannel satellite, cable or managed IPTV (referred to as a 'Physical Service') service provider, you may be eligible to combine certain digital goods or services, which are also available through your non-mobile sales channels, with your customer’s existing physical service bill. The customer’s physical service bill must be used as the form of payment and those digital goods or services can only be sold in your apps where users can manage their physical service or where in-app purchases are only available to your physical service subscribers. Examples include:
- Offering standard digital or physical service subscription bundles that are broadly available in non-mobile sales channels and billed to the user's physical service bill.
- Offering transactional video on demand, music, digital comics or digital books behind a paying digital service subscription that is billed to the user's physical service bill.
- Offering video on demand to users subscribed to a physical multichannel satellite, cable or managed IPTV service.
As a result of regulatory developments in India and the South Korean legislation, we will offer all developers the ability to offer an alternative billing system alongside Google Play's billing system for users in India and South Korea making in-app purchases within Play-distributed apps on mobile phones and tablets.
Developers will still be subject to a service fee for transactions using an alternative in-app billing system, but the service fee will be reduced by 4%. For example, when the service fee is 15% for transactions through Google Play's billing system, it will be 11% for transactions made through an alternative billing system.
If you are a developer with users in South Korea, you can learn more about implementing an additional billing system in this Help Centre article.
If you are a developer with users in India, you can learn more about implementing an additional billing system in this Help Centre article.
The user choice billing pilot is designed to test offering an alternative billing option next to Google Play's billing system and to help us explore offering this choice to users in certain countries. Learn more about pilot eligibility, requirements and how to sign up in this Help Centre article.
As part of our ongoing efforts to comply with the recent passage of the Digital Markets Act, we have announced a new programme to support billing alternatives for EEA users, allowing developers of non-gaming apps selling digital content or services to offer their users in the EEA an alternative to Google Play's billing system, subject to programme requirements. Read our blog for additional details.
Learn more about implementing an alternative in-app billing system and how to sign up in this Help Centre article.
In cases where 100% of the tip or contribution from a user goes to the creator and the payment does not grant access to any digital content or services (including stickers, badges, special emojis etc.), then we regard this as a peer-to-peer payment and use of Google Play’s billing system is not required. If any of these things is not true, then Google Play’s billing system must be used in accordance with the policy requirements.
If your app provides a 1:1 online paid service, you are not required to use Google Play’s billing system if:
- the paid service is between two individuals
- the paid service is not available for replay afterwards (that is, the session is not recorded and cannot be accessed or used again) in any Play-distributed app
Examples of 1:1 online paid services that do not require the use of Google Play’s billing system include:
- education or hobby classes (such as music or art lessons)
- health coaching (such as personal trainer sessions or counselling services)
- specialist advisory services (such as financial guidance, excluding customer support, or similar)
Google Play's billing system must be used for the SKUs in your app that include more digital goods or services than physical goods or services, and for the SKUs in your app that are marketed to users as digital goods or services. View examples of digital and physical goods and services in our payments policy.
Eligible developers in certain regions, including IN, KR and EEA, also have the option to offer an alternative billing system, subject to additional requirements.
As long as Google Play’s billing system isn’t available in a particular country, the Payments policy’s requirement to use Google Play’s billing system does not apply in that country.
Google Play’s billing system is not available in these countries. We’re always looking to expand support of Google Play’s billing system at which time the Payments policy’s requirement to use Google Play’s billing system will apply. We’ll let you know when those changes occur.
If your entire app or parts of your app are restricted based on login credentials, sign-in details, memberships, location or other forms of authentication, you must provide all required details to enable access to your app, as explained in the Play Console requirements policy. If we're unable to review your app because of restricted access, you may be blocked from releasing updates, or your app may be removed from Google Play.
You can provide this information to us by following the instructions described in this Help Centre article under the 'App access' section and then resubmit your app for review.
Tokenised digital assets like NFTs can be used to represent digital or physical content. If the tokenised digital assets are used for in-app purchases of digital content then Google Play’s payments policy applies and you must use Google Play’s billing system for such transactions.
Refer to our blockchain-based content policy for more details on tokenised digital assets.