AdSense for video and games policies
Google Interactive Media Ads (IMA) products enable AdSense and DoubleClick Ad Exchange publishers to display linear and non-linear ads within interactive media content such as videos and games. These publishers can use products such as AdSense for games, AdSense for video, Games on DoubleClick Ad Exchange, and Video on DoubleClick Ad Exchange to earn revenue using relevant, non-intrusive ad placements from Google's extensive advertiser network.
To monetize your interactive media content with Google ads, you must comply with the following policies:Content requirements
Children's Online Privacy Protection Act (COPPA)
Video players and games implementation
Ad serving guidelines
Ad format guidelines
- Publishers can only display AFG or AFV ads when video, gaming, or audio/music is present.
- Content displaying ads must adhere to the AdSense program policies and, where applicable, the DoubleClick Ad Exchange Seller program guidelines. For example, video and gaming content must exclude:
- Pornographic, adult, or any mature content not deemed compliant with our content policy.
- Content that is illegal, promotes illegal activity, or infringes on the legal rights of others.
- Violence, racial intolerance, or advocacy against any individual, group, or organization.
- Copyrighted content, unless given the necessary legal rights to display that content. Please see our Copyrighted material policy for more information.
- High-quality, accurate metadata and description URLs must be provided and maintained for all monetizable video and gaming content (see Set the description URL parameter in your ad tags).
- Publishers cannot use IMA products to monetize YouTube-hosted content. For YouTube content, publishers must monetize through the YouTube partner program.
- Publishers must own the legal rights to monetize content using IMA products.
- Publishers are responsible for ensuring that pages embedding their video and gaming content are compliant with the AdSense program policies and/or, where applicable, the DoubleClick Ad Exchange Seller program guidelines. If publishers cannot guarantee this, we recommend that they don't request ads on those pages.
- To the extent that there is any conflict between these video policies and the DoubleClick AdX Seller program guidelines, then publishers needs to comply with the version of the conflicting provision in the DoubleClick AdX Seller program guidelines.
If you use Google's Platform Products in connection with content that is directed at children under the age of 13 years, you must notify Google using Search Console or tag your site, app, or ad request for child-directed treatment. You must not use interest-based advertising (including remarketing) to target: (i) past or current activity by users known by you to be under the age of 13 years or (ii) past or current activity on sites directed at users under the age of 13 years.
- Publishers must adhere to the Google Interactive Media Ads (IMA) SDK Terms of Service.
- Publishers must utilize video players and/or games based on the following platform prerequisites:
- To display video and overlay ads, players and games need to be larger than 400 x 200 pixels.
- For overlay ads, players and games need to be larger than 400 x 100 pixels (see Supported overlay ad sizes).
- For video ads, players and games need to be larger than 240 x 200 pixels.
- Players and games must accommodate all appropriate types of user interaction with ads (e.g., clickthrough URLs, volume controls, pause).
- Players and games that auto-play on page load must be above-the-fold on a typical browser (viewport) size of 1024 x 728 pixels.
- Players and games must pause the content when a user clicks on an ad (the ad may continue to run). After an ad click, content may not resume until user initiation (e.g., the user clicks "play").
- Publishers may not obscure, hide, remove or change the rendering of any ad content under any circumstances.
- Publishers may not obscure, hide, or remove the rendering of any ad controls under any circumstances.
- Publishers cannot alter code provided by Google or manipulate standard ad behavior, targeting or delivery of ads in any ways that aren't explicitly permitted by Google.
- Users need to be able to clearly identify ads versus video and gaming content.
- Ad banners and images must not be used as template backgrounds for video and gaming content.
- Ads must not be placed in close proximity to or obstruct in any way game or video player controls (play, pause, volume, etc.).
- Only one ad can be displayed within the player or game at any given time.
- All requested ads eligible to serve need to be displayed on the next available ad slot (as clients cannot create ad queues).
- Ads must display until the user navigates away from the page or content, unless otherwise noted for specific ad formats (see Ad format guidelines below).
- All ad serving guidelines also apply to any third-party ads you choose to display in players with Google ads.
- Gaming content publishers must additionally adhere to the AdSense policies for content ads on game play pages.
TrueView skippable video ads (linear) and AdX skippable inventory:
- Ads are only eligible to serve in the pre-roll video ad placement or in mid-rolls, provided the sum duration of video content exceeds the sum duration of video ads.
- To serve in midrolls, the video content's duration must be at least 10 minutes.
- No TrueView skippable ads may display after a non-TrueView non-skippable ad has shown, and TrueView ads must have at least 7 minutes of video content between them. Ads must persist in the player or game until the user selects 'Skip Ad', or the completion of the ad.
- Video ads must be audible by default. They must be played back at the same volume level as the video, game, or audio/music content.
- Publishers must use players or games set up for (1) click-to-play and/or (2) launch in an auto-play watch or play pages.
- Click-to-play: The user clicks play to start video or gaming content.
- Main landing or navigational pages can only serve TrueView ads in click-to-play players or games.
- Pages with multiple players or games must set up click-to-play for all players or games.
- Auto-play watch or play pages: The user visits a page exclusively to watch or play interactive media content (similar to YouTube watch environments).
- Main landing pages of a site (e.g., home, navigational, search, etc.) are not considered auto-play watch or play pages.
- Only one auto-play player or game is allowed per landing page.
- Click-to-play: The user clicks play to start video or gaming content.
- Video content playlists that auto-play may only display TrueView ads in the pre-roll placement prior to the initial video, or between videos in the playlist, provided the sum duration of video content exceeds the sum duration of video ads.
For TrueView ads, the duration of the ad is considered as the amount of time before a user is able to skip the ad. To display more than one video ad, the video content clip must have duration longer than the sum duration of all the video ads.
In-Stream non-skippable video ads (linear):
- Ads are eligible to serve in pre-roll, mid-roll and post-roll video ad placements, provided the sum duration of video content exceeds the sum duration of video ads.
- Ads must persist in the player or game until completion of the ad, and cannot be altered with skip or partial-view functionality.
- Video ads may not be muted by default. They must be played back at the same volume level as the video, game, audio/music, or other content.
- Video content playlists that auto-play may only display video ads in the pre-roll placement prior to the initial video, or between videos in the playlist, provided the sum duration of video content exceeds the sum duration of video ads.
- Video ads may only be displayed in a video content clip that runs for at least as long as the duration of the video ad. To display more than one video ad, the video content clip must have duration longer than the sum duration of all the video ads.
Overlay bottom-third ads (non-linear):
- Ads are not permitted to run across games, and are not available for AdSense for games and Games on Ad Exchange.
- Ads may start any time during the video content.
- Ads must display for at least 15 seconds, or until minimized or closed by the user.
- To display one overlay ad, the content clip must be 30 seconds or longer.
- To display additional overlay ads, the publisher needs to consider one of these options:
- The content clip must have 7 additional minutes of content per overlay (i.e., three overlay ads for 15 minutes of content).
- The user paused and then restarted the video content.
Full-slot ads (non-linear):
- Ads will be served as though they were linear ads in pre-roll, mid-roll and post-roll placements.
- Ads and all associated UI elements should be entirely visible, and not covered in any form or manner.
- Ads must display for at least 15 seconds, or until closed by the user.
- To display full-slot ads, the content clip must be 15 seconds or longer.
- Publishers using companion ads must place these ads close enough to the corresponding video ads for direct association.