Send free content to students
Once you’ve selected your content from Google Play for Education, you can send it to students, yourself, or other teachers.
Note: Some schools choose to have bulk paid content purchases be made by an authorized purchaser for your school using a purchase order. Please consult your school’s policies on requesting a bulk content purchase for your students. For instructions on purchasing using a credit card or gift card, see Buy content.
To send free content to someone else:
- Log in to Google Play for Education at play.google.com/edu-world.
- Click on the content you’d like to send.
- Click the blue Install button.
- Click Continue at the bottom of the screen which explains the permissions for this app.
- Under Add people, enter the names or email addresses of the people who should receive the content.
You can also enter a Google Group address or a contact group. Note that Organizational Units (OUs) can't be used to send content through Google Play for Education. For more information about setting up groups, see Create groups.
- Click the blue Done button when you are finished.
- Chrome apps may take up to 24 hours to propagate to all users.
- When sending free content, public domain books from Google do not require Google Payments accounts, but all other books require that the school has set up a Google Payments account.
Tips on sending content:
- It is important that students are not using their devices when content is sent. Other teachers may be using the devices in their lessons, and it would be distracting for students to get app download notifications while working on an assignment and/or activity. It is advisable to send content while students are at lunch, at recess, or at home (after school).
- If you select and send content from Google Play for Education to devices before introducing the students to the devices, the content will download automatically when the students log into their devices. Please do not remove these apps as they are sent if you wish to use them.
- Pre-populate apps for e-content related to current textbooks utilized in the classroom.
- Pre-populate devices with tools across content areas (e.g. Evernote).