These features are only available to partners who use YouTube Studio Content Manager.
If you’re a rights holder who wants to partner with AI companies to help develop the latest Generative AI technology, you may have the option to allow third-party training. Users of YouTube Studio Content Manager with an Administrator role can choose to turn on the third-party training setting.
Before you turn on the third-party training setting, make sure you understand the info in Your content & third-party training.
How settings apply based on content owner type
Owned & operated (O&O) channels:
- Third-party training setting applies to content in all linked channels.
- Setting is controlled using Studio Content Manager (view steps below).
Affiliate channels:
- Third-party training setting is controlled in YouTube Studio in channel settings.
Rights holders with Content ID access:
- Third-party training setting applies to all claimed videos.
Turn third-party training setting on or off
By default, the third-party training setting is turned off. If you don’t want your YouTube content used for third-party training, you don’t need to take any action. YouTube’s Terms of Service prohibits content from unauthorized use, such as unauthorized downloads and scraping.
To turn on the third-party training setting using Studio Content Manager:
- Sign in to Studio Content Manager.
- From the left menu, select Settings .
- In the Overview section, scroll to Third-party training.
- Check the box next to Allow third-party companies to train AI models using my content.
- Note: An unchecked box means third-party companies aren’t allowed to train AI models using your content.
- Select the third-party companies to allow or allow all third-party companies.
- Selected companies only: Only grants permission to the companies you select from the dropdown menu.
- All third-party companies: Grants permission to all third-party companies.
- Click Save.
Note: Third-party training settings can be changed anytime. There can be a delay of up to 7 days for changes to be reflected in the publicly accessible interface (YouTube Data API).