自定义组件示例(已过时)

此示例演示了如何使用过时的方法 - 自定义元素 v0 规范 - 来构建组件。在按照升级指南进行操作的同时,此页面仍然可供参考。

要了解符合当前自定义元素 v1 规范的自定义组件,请参阅升级后的示例

要了解如何创建组件,最好的方法之一就是查看具体的示例,了解其创建过程。

现在,我们创建了一个简单的二维码生成器,其中包含一个 JSON 清单文件和两个 JavaScript 文件(一个用于自定义元素,另一个用于生成二维码)。下载 .zip 格式的示例自定义组件。 .zip 文件包含三个文件:

  • myqrcode.js - 二维码生成器的自定义元素
  • manifest.json - 组件的 JSON 清单
  • qr.js - 生成二维码的 JavaScript

您也可以查看下文中介绍的自定义元素、清单文件和二维码生成器。

myqrcode.js

二维码使用以下 JavaScript 来创建自定义元素下载自定义元素的 JavaScript。

 
/**
 * @fileoverview Implementation of my-qrcode component.
 * @author ksubramanian@google.com (Kishore Subramanian)
 */
if (document.registerElement) {

  var proto = Object.create(HTMLElement.prototype, {

    createdCallback: {
      value:
      function() {
        this.img = null;
      },
      enumerable: true
    },

    attachedCallback: {
      value:
      /**
       * Lifecycle callback that is invoked when this element is added to the
       * DOM.
       */
      function() {
        this.generateImage();
      },
      enumerable: true
    },

    attributeChangedCallback: {
      value:
      /**
       * Lifecycle callback that is invoked when an attribute is changed.
       * @param {string} attributeName Name of the attribute being changed.
       */
      function(attributeName) {
        if (!this.img) {
          // It is possible that the attribute is set before before the
          // component is added to the DOM.
          return;
        }
        switch (attributeName) {
          case 'data':
            this.generateImage();
            break;
        }
      },
      enumerable: true
    },

    generateImage: {
      value:
      function() {
        var data = this.getAttribute('data');
        if (data) {
          if (!this.img) {
            this.img = document.createElement('img');
            this.img.style.height = '100%';
            this.appendChild(this.img);
          }
          this.img.setAttribute('src', QRCode.generatePNG(data));
        }	
      }
    }
  });

  document.registerElement('my-qrcode', {prototype: proto});
}
manifest.json

这是二维码生成器的 JSON 清单文件。该文件符合组件 JSON 清单的格式要求。下载示例 JSON 清单。


{
  "name": "QR Code",
  "type": "my-qrcode",
  "tagName": "my-qrcode",
  "version": 0.1,
  "description": "Generates a QR code image for the specified data.",
  "files": {
    "js": [
      "qr.js",
      "myqrcode.js"
    ]
  },
  "attributes": [
   {
    "name": "data",
    "label": "Data",
    "type": "string",
    "required": true,
    "description": "The data to encode in the QR code image"
   }
  ],
  "events": [
  ],
  "methods": [
  ],
  "nestable": false
}
qr.js

这是生成二维码的 JavaScript。组件 JSON 清单文件中引用了该文件。下载用于生成二维码的代码。

 
/* qr.js -- QR code generator in Javascript (revision 2011-01-19)
 * Written by Kang Seonghoon <public+qrjs@mearie.org>.
 *
 * This source code is in the public domain; if your jurisdiction does not
 * recognize the public domain the terms of Creative Commons CC0 license
 * apply. In the other words, you can always do what you want.
 */

var QRCode = (function(){

/* Quick overview: QR code composed of 2D array of modules (a rectangular
 * area that conveys one bit of information); some modules are fixed to help
 * the recognition of the code, and remaining data modules are further divided
 * into 8-bit code words which are augumented by Reed-Solomon error correcting
 * codes (ECC). There could be multiple ECCs, in the case the code is so large
 * that it is helpful to split the raw data into several chunks.
 *
 * The number of modules is determined by the code's "version", ranging from 1
 * (21x21) to 40 (177x177). How many ECC bits are used is determined by the
 * ECC level (L/M/Q/H). The number and size (and thus the order of generator
 * polynomial) of ECCs depend to the version and ECC level.
 */

// per-version information (cf. JIS X 0510:2004 pp. 30--36, 71)
//
// [0]: the degree of generator polynomial by ECC levels
// [1]: # of code blocks by ECC levels
// [2]: left-top positions of alignment patterns
//
// the number in this table (in particular, [0]) does not exactly match with
// the numbers in the specficiation. see augumenteccs below for the reason.
var VERSIONS = [
	null,
	[[10, 7,17,13], [ 1, 1, 1, 1], []],
	[[16,10,28,22], [ 1, 1, 1, 1], [4,16]],
	[[26,15,22,18], [ 1, 1, 2, 2], [4,20]],
	[[18,20,16,26], [ 2, 1, 4, 2], [4,24]],
	[[24,26,22,18], [ 2, 1, 4, 4], [4,28]],
	[[16,18,28,24], [ 4, 2, 4, 4], [4,32]],
	[[18,20,26,18], [ 4, 2, 5, 6], [4,20,36]],
	[[22,24,26,22], [ 4, 2, 6, 6], [4,22,40]],
	[[22,30,24,20], [ 5, 2, 8, 8], [4,24,44]],
	[[26,18,28,24], [ 5, 4, 8, 8], [4,26,48]],
	[[30,20,24,28], [ 5, 4,11, 8], [4,28,52]],
	[[22,24,28,26], [ 8, 4,11,10], [4,30,56]],
	[[22,26,22,24], [ 9, 4,16,12], [4,32,60]],
	[[24,30,24,20], [ 9, 4,16,16], [4,24,44,64]],
	[[24,22,24,30], [10, 6,18,12], [4,24,46,68]],
	[[28,24,30,24], [10, 6,16,17], [4,24,48,72]],
	[[28,28,28,28], [11, 6,19,16], [4,28,52,76]],
	[[26,30,28,28], [13, 6,21,18], [4,28,54,80]],
	[[26,28,26,26], [14, 7,25,21], [4,28,56,84]],
	[[26,28,28,30], [16, 8,25,20], [4,32,60,88]],
	[[26,28,30,28], [17, 8,25,23], [4,26,48,70,92]],
	[[28,28,24,30], [17, 9,34,23], [4,24,48,72,96]],
	[[28,30,30,30], [18, 9,30,25], [4,28,52,76,100]],
	[[28,30,30,30], [20,10,32,27], [4,26,52,78,104]],
	[[28,26,30,30], [21,12,35,29], [4,30,56,82,108]],
	[[28,28,30,28], [23,12,37,34], [4,28,56,84,112]],
	[[28,30,30,30], [25,12,40,34], [4,32,60,88,116]],
	[[28,30,30,30], [26,13,42,35], [4,24,48,72,96,120]],
	[[28,30,30,30], [28,14,45,38], [4,28,52,76,100,124]],
	[[28,30,30,30], [29,15,48,40], [4,24,50,76,102,128]],
	[[28,30,30,30], [31,16,51,43], [4,28,54,80,106,132]],
	[[28,30,30,30], [33,17,54,45], [4,32,58,84,110,136]],
	[[28,30,30,30], [35,18,57,48], [4,28,56,84,112,140]],
	[[28,30,30,30], [37,19,60,51], [4,32,60,88,116,144]],
	[[28,30,30,30], [38,19,63,53], [4,28,52,76,100,124,148]],
	[[28,30,30,30], [40,20,66,56], [4,22,48,74,100,126,152]],
	[[28,30,30,30], [43,21,70,59], [4,26,52,78,104,130,156]],
	[[28,30,30,30], [45,22,74,62], [4,30,56,82,108,134,160]],
	[[28,30,30,30], [47,24,77,65], [4,24,52,80,108,136,164]],
	[[28,30,30,30], [49,25,81,68], [4,28,56,84,112,140,168]]];

// mode constants (cf. Table 2 in JIS X 0510:2004 p. 16)
var MODE_TERMINATOR = 0;
var MODE_NUMERIC = 1, MODE_ALPHANUMERIC = 2, MODE_OCTET = 4, MODE_KANJI = 8;

// validation regexps
var NUMERIC_REGEXP = /^\d*$/;
var ALPHANUMERIC_REGEXP = /^[A-Za-z0-9 $%*+\-./:]*$/;
var ALPHANUMERIC_OUT_REGEXP = /^[A-Z0-9 $%*+\-./:]*$/;

// ECC levels (cf. Table 22 in JIS X 0510:2004 p. 45)
var ECCLEVEL_L = 1, ECCLEVEL_M = 0, ECCLEVEL_Q = 3, ECCLEVEL_H = 2;

// GF(2^8)-to-integer mapping with a reducing polynomial x^8+x^4+x^3+x^2+1
// invariant: GF256_MAP[GF256_INVMAP[i]] == i for all i in [1,256)
var GF256_MAP = [], GF256_INVMAP = [-1];
for (var i = 0, v = 1; i < 255; ++i) {
	GF256_MAP.push(v);
	GF256_INVMAP[v] = i;
	v = (v * 2) ^ (v >= 128 ? 0x11d : 0);
}

// generator polynomials up to degree 30
// (should match with polynomials in JIS X 0510:2004 Appendix A)
//
// generator polynomial of degree K is product of (x-\alpha^0), (x-\alpha^1),
// ..., (x-\alpha^(K-1)). by convention, we omit the K-th coefficient (always 1)
// from the result; also other coefficients are written in terms of the exponent
// to \alpha to avoid the redundant calculation. (see also calculateecc below.)
var GF256_GENPOLY = [[]];
for (var i = 0; i < 30; ++i) {
	var prevpoly = GF256_GENPOLY[i], poly = [];
	for (var j = 0; j <= i; ++j) {
		var a = (j < i ? GF256_MAP[prevpoly[j]] : 0);
		var b = GF256_MAP[(i + (prevpoly[j-1] || 0)) % 255];
		poly.push(GF256_INVMAP[a ^ b]);
	}
	GF256_GENPOLY.push(poly);
}

// alphanumeric character mapping (cf. Table 5 in JIS X 0510:2004 p. 19)
var ALPHANUMERIC_MAP = {};
for (var i = 0; i < 45; ++i) {
	ALPHANUMERIC_MAP['0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ $%*+-./:'.charAt(i)] = i;
}

// mask functions in terms of row # and column #
// (cf. Table 20 in JIS X 0510:2004 p. 42)
var MASKFUNCS = [
	function(i,j) { return (i+j) % 2 == 0; },
	function(i,j) { return i % 2 == 0; },
	function(i,j) { return j % 3 == 0; },
	function(i,j) { return (i+j) % 3 == 0; },
	function(i,j) { return (((i/2)|0) + ((j/3)|0)) % 2 == 0; },
	function(i,j) { return (i*j) % 2 + (i*j) % 3 == 0; },
	function(i,j) { return ((i*j) % 2 + (i*j) % 3) % 2 == 0; },
	function(i,j) { return ((i+j) % 2 + (i*j) % 3) % 2 == 0; }];

// returns true when the version information has to be embeded.
var needsverinfo = function(ver) { return ver > 6; };

// returns the size of entire QR code for given version.
var getsizebyver = function(ver) { return 4 * ver + 17; };

// returns the number of bits available for code words in this version.
var nfullbits = function(ver) {
	/*
	 * |<--------------- n --------------->|
	 * |        |<----- n-17 ---->|        |
	 * +-------+                ///+-------+ ----
	 * |       |                ///|       |    ^
	 * |  9x9  |       @@@@@    ///|  9x8  |    |
	 * |       | # # # @5x5@ # # # |       |    |
	 * +-------+       @@@@@       +-------+    |
	 *       #                               ---|
	 *                                        ^ |
	 *       #                                |
	 *     @@@@@       @@@@@       @@@@@      | n
	 *     @5x5@       @5x5@       @5x5@   n-17
	 *     @@@@@       @@@@@       @@@@@      | |
	 *       #                                | |
	 * //////                                 v |
	 * //////#                               ---|
	 * +-------+       @@@@@       @@@@@        |
	 * |       |       @5x5@       @5x5@        |
	 * |  8x9  |       @@@@@       @@@@@        |
	 * |       |                                v
	 * +-------+                             ----
	 *
	 * when the entire code has n^2 modules and there are m^2-3 alignment
	 * patterns, we have:
	 * - 225 (= 9x9 + 9x8 + 8x9) modules for finder patterns and
	 *   format information;
	 * - 2n-34 (= 2(n-17)) modules for timing patterns;
	 * - 36 (= 3x6 + 6x3) modules for version information, if any;
	 * - 25m^2-75 (= (m^2-3)(5x5)) modules for alignment patterns
	 *   if any, but 10m-20 (= 2(m-2)x5) of them overlaps with
	 *   timing patterns.
	 */
	var v = VERSIONS[ver];
	var nbits = 16*ver*ver + 128*ver + 64; // finder, timing and format info.
	if (needsverinfo(ver)) nbits -= 36; // version information
	if (v[2].length) { // alignment patterns
		nbits -= 25 * v[2].length * v[2].length - 10 * v[2].length - 55;
	}
	return nbits;
};

// returns the number of bits available for data portions (i.e. excludes ECC
// bits but includes mode and length bits) in this version and ECC level.
var ndatabits = function(ver, ecclevel) {
	var nbits = nfullbits(ver) & ~7; // no sub-octet code words
	var v = VERSIONS[ver];
	nbits -= 8 * v[0][ecclevel] * v[1][ecclevel]; // ecc bits
	return nbits;
}

// returns the number of bits required for the length of data.
// (cf. Table 3 in JIS X 0510:2004 p. 16)
var ndatalenbits = function(ver, mode) {
	switch (mode) {
	case MODE_NUMERIC: return (ver < 10 ? 10 : ver < 27 ? 12 : 14);
	case MODE_ALPHANUMERIC: return (ver < 10 ? 9 : ver < 27 ? 11 : 13);
	case MODE_OCTET: return (ver < 10 ? 8 : 16);
	case MODE_KANJI: return (ver < 10 ? 8 : ver < 27 ? 10 : 12);
	}
};

// returns the maximum length of data possible in given configuration.
var getmaxdatalen = function(ver, mode, ecclevel) {
	var nbits = ndatabits(ver, ecclevel) - 4 - ndatalenbits(ver, mode); // 4 for mode bits
	switch (mode) {
	case MODE_NUMERIC:
		return ((nbits/10) | 0) * 3 + (nbits%10 < 4 ? 0 : nbits%10 < 7 ? 1 : 2);
	case MODE_ALPHANUMERIC:
		return ((nbits/11) | 0) * 2 + (nbits%11 < 6 ? 0 : 1);
	case MODE_OCTET:
		return (nbits/8) | 0;
	case MODE_KANJI:
		return (nbits/13) | 0;
	}
};

// checks if the given data can be encoded in given mode, and returns
// the converted data for the further processing if possible. otherwise
// returns null.
//
// this function does not check the length of data; it is a duty of
// encode function below (as it depends on the version and ECC level too).
var validatedata = function(mode, data) {
	switch (mode) {
	case MODE_NUMERIC:
		if (!data.match(NUMERIC_REGEXP)) return null;
		return data;

	case MODE_ALPHANUMERIC:
		if (!data.match(ALPHANUMERIC_REGEXP)) return null;
		return data.toUpperCase();

	case MODE_OCTET:
		if (typeof data === 'string') { // encode as utf-8 string
			var newdata = [];
			for (var i = 0; i < data.length; ++i) {
				var ch = data.charCodeAt(i);
				if (ch < 0x80) {
					newdata.push(ch);
				} else if (ch < 0x800) {
					newdata.push(0xc0 | (ch >> 6),
						0x80 | (ch & 0x3f));
				} else if (ch < 0x10000) {
					newdata.push(0xe0 | (ch >> 12),
						0x80 | ((ch >> 6) & 0x3f),
						0x80 | (ch & 0x3f));
				} else {
					newdata.push(0xf0 | (ch >> 18),
						0x80 | ((ch >> 12) & 0x3f),
						0x80 | ((ch >> 6) & 0x3f),
						0x80 | (ch & 0x3f));
				}
			}
			return newdata;
		} else {
			return data;
		}
	}
};

// returns the code words (sans ECC bits) for given data and configurations.
// requires data to be preprocessed by validatedata. no length check is
// performed, and everything has to be checked before calling this function.
var encode = function(ver, mode, data, maxbuflen) {
	var buf = [];
	var bits = 0, remaining = 8;
	var datalen = data.length;

	// this function is intentionally no-op when n=0.
	var pack = function(x, n) {
		if (n >= remaining) {
			buf.push(bits | (x >> (n -= remaining)));
			while (n >= 8) buf.push((x >> (n -= 8)) & 255);
			bits = 0;
			remaining = 8;
		}
		if (n > 0) bits |= (x & ((1 << n) - 1)) << (remaining -= n);
	};

	var nlenbits = ndatalenbits(ver, mode);
	pack(mode, 4);
	pack(datalen, nlenbits);

	switch (mode) {
	case MODE_NUMERIC:
		for (var i = 2; i < datalen; i += 3) {
			pack(parseInt(data.substring(i-2,i+1), 10), 10);
		}
		pack(parseInt(data.substring(i-2), 10), [0,4,7][datalen%3]);
		break;

	case MODE_ALPHANUMERIC:
		for (var i = 1; i < datalen; i += 2) {
			pack(ALPHANUMERIC_MAP[data.charAt(i-1)] * 45 +
				ALPHANUMERIC_MAP[data.charAt(i)], 11);
		}
		if (datalen % 2 == 1) {
			pack(ALPHANUMERIC_MAP[data.charAt(i-1)], 6);
		}
		break;

	case MODE_OCTET:
		for (var i = 0; i < datalen; ++i) {
			pack(data[i], 8);
		}
		break;
	};

	// final bits. it is possible that adding terminator causes the buffer
	// to overflow, but then the buffer truncated to the maximum size will
	// be valid as the truncated terminator mode bits and padding is
	// identical in appearance (cf. JIS X 0510:2004 sec 8.4.8).
	pack(MODE_TERMINATOR, 4);
	if (remaining < 8) buf.push(bits);

	// the padding to fill up the remaining space. we should not add any
	// words when the overflow already occurred.
	while (buf.length + 1 < maxbuflen) buf.push(0xec, 0x11);
	if (buf.length < maxbuflen) buf.push(0xec);
	return buf;
};

// calculates ECC code words for given code words and generator polynomial.
//
// this is quite similar to CRC calculation as both Reed-Solomon and CRC use
// the certain kind of cyclic codes, which is effectively the division of
// zero-augumented polynomial by the generator polynomial. the only difference
// is that Reed-Solomon uses GF(2^8), instead of CRC's GF(2), and Reed-Solomon
// uses the different generator polynomial than CRC's.
var calculateecc = function(poly, genpoly) {
	var modulus = poly.slice(0);
	var polylen = poly.length, genpolylen = genpoly.length;
	for (var i = 0; i < genpolylen; ++i) modulus.push(0);
	for (var i = 0; i < polylen; ) {
		var quotient = GF256_INVMAP[modulus[i++]];
		if (quotient >= 0) {
			for (var j = 0; j < genpolylen; ++j) {
				modulus[i+j] ^= GF256_MAP[(quotient + genpoly[j]) % 255];
			}
		}
	}
	return modulus.slice(polylen);
};

// auguments ECC code words to given code words. the resulting words are
// ready to be encoded in the matrix.
//
// the much of actual augumenting procedure follows JIS X 0510:2004 sec 8.7.
// the code is simplified using the fact that the size of each code & ECC
// blocks is almost same; for example, when we have 4 blocks and 46 data words
// the number of code words in those blocks are 11, 11, 12, 12 respectively.
var augumenteccs = function(poly, nblocks, genpoly) {
	var subsizes = [];
	var subsize = (poly.length / nblocks) | 0, subsize0 = 0;
	var pivot = nblocks - poly.length % nblocks;
	for (var i = 0; i < pivot; ++i) {
		subsizes.push(subsize0);
		subsize0 += subsize;
	}
	for (var i = pivot; i < nblocks; ++i) {
		subsizes.push(subsize0);
		subsize0 += subsize+1;
	}
	subsizes.push(subsize0);

	var eccs = [];
	for (var i = 0; i < nblocks; ++i) {
		eccs.push(calculateecc(poly.slice(subsizes[i], subsizes[i+1]), genpoly));
	}

	var result = [];
	var nitemsperblock = (poly.length / nblocks) | 0;
	for (var i = 0; i < nitemsperblock; ++i) {
		for (var j = 0; j < nblocks; ++j) {
			result.push(poly[subsizes[j] + i]);
		}
	}
	for (var j = pivot; j < nblocks; ++j) {
		result.push(poly[subsizes[j+1] - 1]);
	}
	for (var i = 0; i < genpoly.length; ++i) {
		for (var j = 0; j < nblocks; ++j) {
			result.push(eccs[j][i]);
		}
	}
	return result;
};

// auguments BCH(p+q,q) code to the polynomial over GF(2), given the proper
// genpoly. the both input and output are in binary numbers, and unlike
// calculateecc genpoly should include the 1 bit for the highest degree.
//
// actual polynomials used for this procedure are as follows:
// - p=10, q=5, genpoly=x^10+x^8+x^5+x^4+x^2+x+1 (JIS X 0510:2004 Appendix C)
// - p=18, q=6, genpoly=x^12+x^11+x^10+x^9+x^8+x^5+x^2+1 (ibid. Appendix D)
var augumentbch = function(poly, p, genpoly, q) {
	var modulus = poly << q;
	for (var i = p - 1; i >= 0; --i) {
		if ((modulus >> (q+i)) & 1) modulus ^= genpoly << i;
	}
	return (poly << q) | modulus;
};

// creates the base matrix for given version. it returns two matrices, one of
// them is the actual one and the another represents the "reserved" portion
// (e.g. finder and timing patterns) of the matrix.
//
// some entries in the matrix may be undefined, rather than 0 or 1. this is
// intentional (no initialization needed!), and putdata below will fill
// the remaining ones.
var makebasematrix = function(ver) {
	var v = VERSIONS[ver], n = getsizebyver(ver);
	var matrix = [], reserved = [];
	for (var i = 0; i < n; ++i) {
		matrix.push([]);
		reserved.push([]);
	}

	var blit = function(y, x, h, w, bits) {
		for (var i = 0; i < h; ++i) {
			for (var j = 0; j < w; ++j) {
				matrix[y+i][x+j] = (bits[i] >> j) & 1;
				reserved[y+i][x+j] = 1;
			}
		}
	};

	// finder patterns and a part of timing patterns
	// will also mark the format information area (not yet written) as reserved.
	blit(0, 0, 9, 9, [0x7f, 0x41, 0x5d, 0x5d, 0x5d, 0x41, 0x17f, 0x00, 0x40]);
	blit(n-8, 0, 8, 9, [0x100, 0x7f, 0x41, 0x5d, 0x5d, 0x5d, 0x41, 0x7f]);
	blit(0, n-8, 9, 8, [0xfe, 0x82, 0xba, 0xba, 0xba, 0x82, 0xfe, 0x00, 0x00]);

	// the rest of timing patterns
	for (var i = 9; i < n-8; ++i) {
		matrix[6][i] = matrix[i][6] = ~i & 1;
		reserved[6][i] = reserved[i][6] = 1;
	}

	// alignment patterns
	var aligns = v[2], m = aligns.length;
	for (var i = 0; i < m; ++i) {
		var minj = (i==0 || i==m-1 ? 1 : 0), maxj = (i==0 ? m-1 : m);
		for (var j = minj; j < maxj; ++j) {
			blit(aligns[i], aligns[j], 5, 5, [0x1f, 0x11, 0x15, 0x11, 0x1f]);
		}
	}

	// version information
	if (needsverinfo(ver)) {
		var code = augumentbch(ver, 6, 0x1f25, 12);
		var k = 0;
		for (var i = 0; i < 6; ++i) {
			for (var j = 0; j < 3; ++j) {
				matrix[i][(n-11)+j] = matrix[(n-11)+j][i] = (code >> k++) & 1;
				reserved[i][(n-11)+j] = reserved[(n-11)+j][i] = 1;
			}
		}
	}

	return {matrix: matrix, reserved: reserved};
};

// fills the data portion (i.e. unmarked in reserved) of the matrix with given
// code words. the size of code words should be no more than available bits,
// and remaining bits are padded to 0 (cf. JIS X 0510:2004 sec 8.7.3).
var putdata = function(matrix, reserved, buf) {
	var n = matrix.length;
	var k = 0, dir = -1;
	for (var i = n-1; i >= 0; i -= 2) {
		if (i == 6) --i; // skip the entire timing pattern column
		var jj = (dir < 0 ? n-1 : 0);
		for (var j = 0; j < n; ++j) {
			for (var ii = i; ii > i-2; --ii) {
				if (!reserved[jj][ii]) {
					// may overflow, but (undefined >> x)
					// is 0 so it will auto-pad to zero.
					matrix[jj][ii] = (buf[k >> 3] >> (~k&7)) & 1;
					++k;
				}
			}
			jj += dir;
		}
		dir = -dir;
	}
	return matrix;
};

// XOR-masks the data portion of the matrix. repeating the call with the same
// arguments will revert the prior call (convenient in the matrix evaluation).
var maskdata = function(matrix, reserved, mask) {
	var maskf = MASKFUNCS[mask];
	var n = matrix.length;
	for (var i = 0; i < n; ++i) {
		for (var j = 0; j < n; ++j) {
			if (!reserved[i][j]) matrix[i][j] ^= maskf(i,j);
		}
	}
	return matrix;
}

// puts the format information.
var putformatinfo = function(matrix, reserved, ecclevel, mask) {
	var n = matrix.length;
	var code = augumentbch((ecclevel << 3) | mask, 5, 0x537, 10) ^ 0x5412;
	for (var i = 0; i < 15; ++i) {
		var r = [0,1,2,3,4,5,7,8,n-7,n-6,n-5,n-4,n-3,n-2,n-1][i];
		var c = [n-1,n-2,n-3,n-4,n-5,n-6,n-7,n-8,7,5,4,3,2,1,0][i];
		matrix[r][8] = matrix[8][c] = (code >> i) & 1;
		// we don't have to mark those bits reserved; always done
		// in makebasematrix above.
	}
	return matrix;
};

// evaluates the resulting matrix and returns the score (lower is better).
// (cf. JIS X 0510:2004 sec 8.8.2)
//
// the evaluation procedure tries to avoid the problematic patterns naturally
// occuring from the original matrix. for example, it penaltizes the patterns
// which just look like the finder pattern which will confuse the decoder.
// we choose the mask which results in the lowest score among 8 possible ones.
//
// note: zxing seems to use the same procedure and in many cases its choice
// agrees to ours, but sometimes it does not. practically it doesn't matter.
var evaluatematrix = function(matrix) {
	// N1+(k-5) points for each consecutive row of k same-colored modules,
	// where k >= 5. no overlapping row counts.
	var PENALTY_CONSECUTIVE = 3;
	// N2 points for each 2x2 block of same-colored modules.
	// overlapping block does count.
	var PENALTY_TWOBYTWO = 3;
	// N3 points for each pattern with >4W:1B:1W:3B:1W:1B or
	// 1B:1W:3B:1W:1B:>4W, or their multiples (e.g. highly unlikely,
	// but 13W:3B:3W:9B:3W:3B counts).
	var PENALTY_FINDERLIKE = 40;
	// N4*k points for every (5*k)% deviation from 50% black density.
	// i.e. k=1 for 55~60% and 40~45%, k=2 for 60~65% and 35~40%, etc.
	var PENALTY_DENSITY = 10;

	var evaluategroup = function(groups) { // assumes [W,B,W,B,W,...,B,W]
		var score = 0;
		for (var i = 0; i < groups.length; ++i) {
			if (groups[i] >= 5) score += PENALTY_CONSECUTIVE + (groups[i]-5);
		}
		for (var i = 5; i < groups.length; i += 2) {
			var p = groups[i];
			if (groups[i-1] == p && groups[i-2] == 3*p && groups[i-3] == p &&
					groups[i-4] == p && (groups[i-5] >= 4*p || groups[i+1] >= 4*p)) {
				// this part differs from zxing...
				score += PENALTY_FINDERLIKE;
			}
		}
		return score;
	};

	var n = matrix.length;
	var score = 0, nblacks = 0;
	for (var i = 0; i < n; ++i) {
		var row = matrix[i];
		var groups;

		// evaluate the current row
		groups = [0]; // the first empty group of white
		for (var j = 0; j < n; ) {
			var k;
			for (k = 0; j < n && row[j]; ++k) ++j;
			groups.push(k);
			for (k = 0; j < n && !row[j]; ++k) ++j;
			groups.push(k);
		}
		score += evaluategroup(groups);

		// evaluate the current column
		groups = [0];
		for (var j = 0; j < n; ) {
			var k;
			for (k = 0; j < n && matrix[j][i]; ++k) ++j;
			groups.push(k);
			for (k = 0; j < n && !matrix[j][i]; ++k) ++j;
			groups.push(k);
		}
		score += evaluategroup(groups);

		// check the 2x2 box and calculate the density
		var nextrow = matrix[i+1] || [];
		nblacks += row[0];
		for (var j = 1; j < n; ++j) {
			var p = row[j];
			nblacks += p;
			// at least comparison with next row should be strict...
			if (row[j-1] == p && nextrow[j] === p && nextrow[j-1] === p) {
				score += PENALTY_TWOBYTWO;
			}
		}
	}

	score += PENALTY_DENSITY * ((Math.abs(nblacks / n / n - 0.5) / 0.05) | 0);
	return score;
};

// returns the fully encoded QR code matrix which contains given data.
// it also chooses the best mask automatically when mask is -1.
var generate = function(data, ver, mode, ecclevel, mask) {
	var v = VERSIONS[ver];
	var buf = encode(ver, mode, data, ndatabits(ver, ecclevel) >> 3);
	buf = augumenteccs(buf, v[1][ecclevel], GF256_GENPOLY[v[0][ecclevel]]);

	var result = makebasematrix(ver);
	var matrix = result.matrix, reserved = result.reserved;
	putdata(matrix, reserved, buf);

	if (mask < 0) {
		// find the best mask
		maskdata(matrix, reserved, 0);
		putformatinfo(matrix, reserved, ecclevel, 0);
		var bestmask = 0, bestscore = evaluatematrix(matrix);
		maskdata(matrix, reserved, 0);
		for (mask = 1; mask < 8; ++mask) {
			maskdata(matrix, reserved, mask);
			putformatinfo(matrix, reserved, ecclevel, mask);
			var score = evaluatematrix(matrix);
			if (bestscore > score) {
				bestscore = score;
				bestmask = mask;
			}
			maskdata(matrix, reserved, mask);
		}
		mask = bestmask;
	}

	maskdata(matrix, reserved, mask);
	putformatinfo(matrix, reserved, ecclevel, mask);
	return matrix;
};

// the public interface is trivial; the options available are as follows:
//
// - version: an integer in [1,40]. when omitted (or -1) the smallest possible
//   version is chosen.
// - mode: one of 'numeric', 'alphanumeric', 'octet'. when omitted the smallest
//   possible mode is chosen.
// - ecclevel: one of 'L', 'M', 'Q', 'H'. defaults to 'L'.
// - mask: an integer in [0,7]. when omitted (or -1) the best mask is chosen.
//
// for generate{HTML,PNG}:
//
// - modulesize: a number. this is a size of each modules in pixels, and
//   defaults to 5px.
// - margin: a number. this is a size of margin in *modules*, and defaults to
//   4 (white modules). the specficiation mandates the margin no less than 4
//   modules, so it is better not to alter this value unless you know what
//   you're doing.
var QRCode = {
	'generate': function(data, options) {
		var MODES = {'numeric': MODE_NUMERIC, 'alphanumeric': MODE_ALPHANUMERIC,
			'octet': MODE_OCTET};
		var ECCLEVELS = {'L': ECCLEVEL_L, 'M': ECCLEVEL_M, 'Q': ECCLEVEL_Q,
			'H': ECCLEVEL_H};

		options = options || {};
		var ver = options.version || -1;
		var ecclevel = ECCLEVELS[(options.ecclevel || 'L').toUpperCase()];
		var mode = options.mode ? MODES[options.mode.toLowerCase()] : -1;
		var mask = 'mask' in options ? options.mask : -1;

		if (mode < 0) {
			if (typeof data === 'string') {
				if (data.match(NUMERIC_REGEXP)) {
					mode = MODE_NUMERIC;
				} else if (data.match(ALPHANUMERIC_OUT_REGEXP)) {
					// while encode supports case-insensitive
					// encoding, we restrict the data to be
					// uppercased when auto-selecting the mode.
					mode = MODE_ALPHANUMERIC;
				} else {
					mode = MODE_OCTET;
				}
			} else {
				mode = MODE_OCTET;
			}
		} else if (!(mode == MODE_NUMERIC || mode == MODE_ALPHANUMERIC ||
				mode == MODE_OCTET)) {
			throw 'invalid or unsupported mode';
		}

		data = validatedata(mode, data);
		if (data === null) throw 'invalid data format';

		if (ecclevel < 0 || ecclevel > 3) throw 'invalid ECC level';

		if (ver < 0) {
			for (ver = 1; ver <= 40; ++ver) {
				if (data.length <= getmaxdatalen(ver, mode, ecclevel)) break;
			}
			if (ver > 40) throw 'too large data';
		} else if (ver < 1 || ver > 40) {
			throw 'invalid version';
		}

		if (mask != -1 && (mask < 0 || mask > 8)) throw 'invalid mask';

		return generate(data, ver, mode, ecclevel, mask);
	},

	'generateHTML': function(data, options) {
		options = options || {};
		var matrix = QRCode['generate'](data, options);
		var modsize = Math.max(options.modulesize || 5, 0.5);
		var margin = Math.max(options.margin || 4, 0.0);

		var e = document.createElement('div');
		var n = matrix.length;
		var html = ['<table border="0" cellspacing="0" cellpadding="0" style="border:' +
			modsize*margin + 'px solid #fff;background:#fff">'];
		for (var i = 0; i < n; ++i) {
			html.push('<tr>');
			for (var j = 0; j < n; ++j) {
				html.push('<td style="width:' + modsize + 'px;height:' + modsize + 'px' +
					(matrix[i][j] ? ';background:#000' : '') + '"></td>');
			}
        	html.push('</tr>');
    	}
		e.className = 'qrcode';
		e.innerHTML = html.join('') + '</table>';
		return e;
	},

	'generatePNG': function(data, options) {
		options = options || {};
		var matrix = QRCode['generate'](data, options);
		var modsize = Math.max(options.modulesize || 5, 0.5);
		var margin = Math.max(options.margin || 4, 0.0);
		var n = matrix.length;
		var size = modsize * (n + 2 * margin);

		var canvas = document.createElement('canvas'), context;
		canvas.width = canvas.height = size;
		context = canvas.getContext('2d');
		if (!context) throw 'canvas support is needed for PNG output';

		context.fillStyle = '#fff';
		context.fillRect(0, 0, size, size);
		context.fillStyle = '#000';
		for (var i = 0; i < n; ++i) {
			for (var j = 0; j < n; ++j) {
				if (matrix[i][j]) {
					context.fillRect(modsize * (margin + j),
						modsize * (margin + i),
						modsize, modsize);
				}
			}
		}
		//context.fillText('evaluation: ' + evaluatematrix(matrix), 10, 10);
		return canvas.toDataURL();
	}
};

return QRCode;
})();

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