Previewing and scrubbing your animation
Previewing and scrubbing let you see and fine-tune your animation as you're working on it. The animation preview and scrubbing tools only show animation; events in the Events track are not triggered.
Previewing your animation
As you're creating your animations, you can see how they will look in the workspace by clicking the Play button at the top of the timeline. You can also play and pause the animation preview by pressing the Enter key.
The preview playback starts at the playhead position if it's within the preview range, or at the beginning of the preview range. The playhead will move along the timeline while the preview is playing to indicate the current point in the animation that's showing.
By default, the preview range is the full length of the animation for the current page. The start and end of the preview range are indicated by markers in the time track at the top of the timeline, displayed as two pairs of small yellow triangles. If the end marker is at the end of the animation, its position automatically updates to the new end point when the animation lengthens or shortens.
To view the preview range, hover over one of the markers. The range will highlight in yellow.
To adjust the preview range, drag the start or end marker to a new position along the timeline. The timeline snapping setting applies. You can also double-click a marker to move it to the beginning or end of the animation.
Loop the preview
To loop the preview playback, click the Repeat play button at the top of the timeline and then click Play. Animation playback is meant only to help you visualize your animation -- you can't make edits or other changes while the animation preview is playing.
Looping the animation preview vs. looping a layer
- Looping a layer changes the animation. The animation for that element will loop in the published document.
- Looping the animation preview causes the preview playback to run through the preview range continuously. The final published document is unaffected.
Scrubbing lets you see how a particular segment of your animation looks in the workspace as it plays forward and backward at a manually controlled speed. To scrub your animation, click the top of the playhead and drag it back and forth over the part of the timeline you want to test.