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How to solve the camera cutoff issue on 360º offline render? 1 Recommended Answer 2 Replies 0 Upvotes
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Sometimes I move the camera in my skecth very close to the painted objects even through them. 
When I see the rendered 4k png sequence in 360, the render cuts the closest to camera polygons and presents a Camera cutoff defect, is it possible to adjust this or the Camera cutoff value?
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Hello Jon

I made as you comment and was ok!

Also into the usda file i found other camera settings
included
        float2 clippingRange = (0.010000001, 1000) 
and others, so i changed some numbers there and
the camera is clipping a lot less.
Thanks

Seeing this, i want to know more about configuring camera
 def Camera "VideoCamera"
    {
settings to improve offline render. 
Where can i find some help on edit the usda file?
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