A violent act might be interpreted differently based on how close a user is to the action and how frequently this content occurs.
Referred To
Some apps might not have violence as part the focus of the app, but instead have a storyline or plot point involving a violent act that is communicated strictly as described - not visually, but referred to via text or dialog such as a newspaper headline referring to a murder or two characters discussing a foiled assassination plot.
Video examplesDistant
The violence is seen, but from a distant perspective. Characters shown take up a small portion of the screen. Examples of games that typically fall into this category are strategy games, platformers, and top-down shooters.
Video examplesClose-up
The violence is shown up-close, thus possessing the ability to depict detail. Characters shown take up a moderate or large portion of the screen. Examples of games that typically fall into this category are first- and third-person shooters or games that include interactive video sequences of violence.
Video examples