Models should not be missing major architectural aspects of the structure being modeled. If your model has holes, missing surfaces, or other obvious indicators that it isn’t done, it won’t be accepted.
Your model will not be accepted for one of the following reasons:
- Your model is a work in progress and you are not finished modeling it. Only submit a model for consideration when you are finished modeling it.
- Your model has holes or missing surfaces. When you are splitting connected buildings, you must create surfaces where the buildings connect so that they are ‘complete’ 3D models on their own.
- Your model is only part of the structure being modeled. Splitting a single structure into multiple models will result in each section failing to be accepted.
If your model does not adhere to the above acceptance criteria, you will be notified of the following problem: Model incomplete.Refer to the following to ensure your model is accepted:
- Make sure to model all of the significant details of the structure you are modeling. It is also recommended to use the position bar when creating a multi-block model so that each block is connected to one another. If you add a roof but don’t use the "place new block above selected" option the roof will likely float above the base of the structure and it will be considered incomplete. You can also connect blocks together by using the Snapping tool.
- When saving your model in Building Maker, you can mark that the model is a "draft" so that you can avoid getting your model rejected before you are finished making it. In the save pop-up, click on Additional options and then un-check the box next to This building is complete and ready for review. This will ensure that your model doesn’t get reviewed before you are finished modeling. When you are ready to submit your model you can mark it as finished by clicking on the Update building information link on the left panel in Building Maker and checking the box next to This building is complete and ready for review. Additionally you can toggle between ‘draft’ mode by clicking on Edit > Edit Details on the model page in the 3D Warehouse and un-check the box under Google Earth Ready.
- Please see Editing a Building Maker model to make changes and fix problems with your model.
- You can also edit your building using SketchUp to fix problems with your model.
- Refrain from submitting a model for the Photorealistic 3D Buildings layer in Google Earth until you are finished modeling it. You can still upload your model to be stored on the 3D Warehouse, but make sure that the model is saved as a draft. To save it as a draft, click on Edit > Edit Details on the model page in the 3D Warehouse and un-check the box under Google Earth Ready. Remember to mark it as "Google Earth Ready" once it is finished and ready for review.
- When you are splitting connected buildings, you must create surfaces where the buildings connect so that they are ‘complete’ 3D models on their own.
- Avoid splitting a single large structure into multiple files as a way to get around the 10MB 3D Warehouse upload limit, please refer to our guides on optimizing photos for geo-modeling, and optimizing a SketchUp model for Google Earth. When we judge models we won’t know that you have uploaded two separate files that make up one structure. This will result in each model being reviewed and marked as "Model incomplete."
- For help editing and fixing problems with a SketchUp model that is already uploaded to the 3D Warehouse, see: Editing a SketchUp model in the 3D Warehouse.