The authoring process
Maps Engine lets you combine data sources and layers in many ways, depending on what's convenient for you. Here's a summary of one set of steps you might take to build maps:
- Upload data sources.
- Create one or more layers from the data. If you're using vector data, you'll need to specify the style for displaying the features on the map.
- Process the layer if necessary. Maps Engine automatically processes vector layers as you work in the style editor, but you must explicitly process imagery. Imagery processing takes time but it's a one-time cost: once you've taken the time to process a layer, you won't have a time delay at publication time.
- Publish the layer to indicate that it's ready to use in a map. If you're working on a vector layer, you can publish as you exit the style editor. But in any case, you can publish from the Layer details page.
- Create a map.
- Add one or more layers to the map.
- Viewing the draft map, modify it as needed. You can add and remove layers, or restyle the layers. Note that when you restyle a layer that's used in multiple maps, your style changes affect all maps that use the layer and not just the map that you're currently viewing.
- Publish the map.
Publishing makes a map available to those permitted to see it, whether the viewers are a few individuals specified on a tightly controlled access list, or any member of the public who clicks a link on a website.